Hedges


Home Tree's in TSM Observations Alpha Channel Trees Hedges

 

Hedging! - You Bet

 Or Hedge making without a gamble.

A Tutorial in Bush Hedges by Frank Thomas.  

 With thanks to Paul DeVerter for testing and editing help.

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A follow-on to the tutorial “Growing Trees without Manure”, using a Drawing Program like Paint Shop Pro and the 3D program, Train Sim Modeler. This is carrying on where that tutorial left off, so it is important that you read the previous tutorial, before you  continue on with this tutorial.

As I said before, this is only what I found out by doing it. Others may have differing views, and that is fine with me. We are all Experimenters throughout our lives, and long may that be.

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 To make your hedges you need some bushes, and bushes are made the same way that you made your trees.
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Take a picture or photo, turn it into a tga file texture (with alpha), and you are ready to start.

 

bullet See Attached Files: I have included 4 tga files to get you going.
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These are: Fbush1.tga: Fbush2.tga: Fbush3.tga: Fbush4.tga.
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Open a folder and call it “Bushes” (very appropriate) and put the 4 tga files in it.

 

  The Individual Bushes.

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Make some bushes, with different heights and widths etc. The same way you made your trees.
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(You can use the supplied bushes tga files to work with and save time).

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Make the sizes of the bushes, to be between 5 to 8 ft. high and 3 to 6 ft. wide for this project.
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(When you know what you are doing, you can size them to please yourself).

 

 

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Follow the Growing Trees tutorial in setting Material, Texturing, and making the 3 sections,
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(a bush is a small tree with no trunk as such). Be sure the bush is down to ground level “0”, (reset Part…Center Axis…to Origin).

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The more you make, the more you will improve the look of your hedge, as well as having a good variety of single bushes.
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  As you make each bush give it a name like Fbush1. (it  will be saved as a dst file).

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The next  Fbush2. etc. and save them in the same folder as the tga files so they all are kept together.

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  After you have made a minimum of four different size and texture bushes, you can start to build up a hedge.

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When you have made your bushes you can create your own bush to be used as an independent bush, in the Train Sim, as you did with your trees.

Growing a Hedge

I know the File----Merge Projects (which allows you to join two objects together), is there to use, but I found this way is easier for this particular job, so ignore the File Merge procedure.

bulletLoad on the Modeler display one bush, (Fbush1.dst) from your Bushes folder

                            

 

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While it is on display, in the window,
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Click Edit  -- Select all, and all the parts of Fbush1.dst will change colour. (Yellow and green).

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Now click on Part  -- Join Selected and the colour (of the Fbush1.dst parts) will change to blue, and all the separate parts will be joined together as one part.

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Make sure you now save that copy of the bush as a new file known as Hedge1,
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Save as…Hedge1, it is now a new dst file.

 

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Now go to File – Open,
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Pick out bush no 2  (Fbush2. dst ) from your bushes folder, --  Open to install.
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You will now have Fbush2 on the Modeler screen (and not the Fbush1.dst copy renamed as Hedge1.dst).

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This Fbush2.dst has now to be changed to a solid part to enable it to be manipulated as an independent unit (as Fbush1), in the (what will be a combination of all the bushes files) hedge1.dst file.

 

                  

 

 

 

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Click Edit  -- Select all, and all the parts of Fbush2.dst will change colour. (Yellow and green).

 

 

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Now click on Part  -- Join Selected and the colour (of the Fbush2.dst parts) will change to blue, and all the separate parts will be joined together as one part.
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(Now you make a copy of the joined together Fbush2.dst, to be placed with Fbush1.dst in the Hedge1.dst file.)

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  Select Edit  -- Copy    this making a copy of the joined parts of Fbush2.dst.

 

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 File  -- Open    and   Select  --Hedge1dstOpen 
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  The screen has now got the Hedge1.dst file, with the FBush1.dst in the modeller window

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   Now hit  Edit  --  Paste
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  And the new joined FBush2.dst copy is superimposed right on top of FBush1.dst.

 

 

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Using the Move tool (pushed in), depress only the Y movement to allow the image of the bush2.dst copy to be moved in the X & Z directions, to the position shown in the picture.

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Now save this combination as Hedge1.dst again, 
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(this means that Hedge1.dst file has now got two bushes in it). So you are building up the number of different Bushes one by one into the Hedge1.dst file.  

 

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Do exactly the same using all your bushes (Bush3.dst and Bush4.dst), each time putting them into the Hedge1.dst File, until you have one of each of all the bushes, in the same Hedge1.dst file.

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  Now you have got 4 different bushes on the Modeler screen, all under the same name of Hedge1.dst

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At this point change the window to expand, so you can see better what is happening.

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Using the Right and Left arrows on the keyboard you can select one of the bushes images you want to move.     As you press an arrow you will see that each Bush outlines will change colour, (in turn) to lighter blue, When that happens, the one that has changed colour, can be moved to where you need to place it in relation to the others.
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The idea being, each bush image can be placed in a row but staggered (off centre) so they are uneven in their placement, as you would see in a natural state.

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Now Edit  --  Select All  All the parts will change colour to yellow allowing you now to move everything (all the bushes images combined) at once, with the mouse, and then you reposition the bushes group to the centre of the X & Z axes.

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Select Part  -- Centre Axis-- To Origin. This will bring the centre of origin to the correct place in the middle of the group, (see later statement for the reason why).

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Edit --Unselect all  (The items will turn back to blue) and to a fixed normal state.

 

                  

 

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If the Z axis of the pointer arrows in the group of bushes on screen, does not match the vertical axis of the TSM display, you may wish to rotate the axes so that it does.
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Use the Rotate tool and hold down the SHIFT key as you align the Z axis.

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The reason is that the Hedge will align on the N-S axis in the Route Editor if the Z axis is along the Vertical origin axis.  (Which is essential when lining up several parts and /or using Auto placement features which is another story).

 

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In the Modeler you can see the approx length overall is just over 5m. Long enough for the demonstration. Now Save, so you do not loose it.

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Open the Project Properties check that the name and short name is correct: e.g. Hedge1, and that the Static Scenery box is ticked.

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Open the Create TS Object File.  Chose a Route and a Class: e.g. Vegetation.

                             

 

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Send hedge to where you require it.  
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Open up the Route in the Editor.

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Look in Vegetation. 

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Select your Hedge and -------------------

 

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Now you have learned how to do it, make and add a couple more bushes, and by juggling them about in a makeshift straight line, put together a 10m Section. But always remember to Re-centre the new additions to the X & Z centre point and Select Part  -- centre object to origin. See Note on Vanishing Hedges below.

 

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You can then, using the 10m section, copy and paste 2 together, to form a 20m section
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  (I have used 100m sections which is very handy when covering large flat areas).

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  Save as Hedge1-10m 

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  Save as Hedge1-20m

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  Etc. etc. and send to the editor like you did the first. (With different notation of course)

     

“Could’ve sworn I saw a bird nesting. Hic”   “Yeh, go back under the hedge and sleep it off”.    

    The Incredible Vanishing Scenery

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When you are building any object (or group of objects) it is important to ensure that when you make your final save, the centres should always be reset to the X & Z centre (so the outer sides are equidistant from the centre).
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Failure to do this often results in the item, when displayed in the Train Sim, DISAPPEARING as you pass it by, or the object being unstable.  

 

 “The World is your Lobster, go and eat it”

  Frank  

 

 

Copyright © 2005 by Frank Thomas. All Rights Reserved

 No reproduction without the consent of the Author