|
|
Hedging! - You Bet Or Hedge making without a gamble. A Tutorial in Bush
Hedges by Frank Thomas. With thanks to Paul DeVerter for testing and editing help.
As I said before, this is only what I found out by doing it. Others may have differing views, and that is fine with me. We are all Experimenters throughout our lives, and long may that be.
Growing a Hedge I know the File----Merge Projects (which allows you to join two objects together), is there to use, but I found this way is easier for this particular job, so ignore the File Merge procedure.
|
|
Click Edit -- Select all, and all the parts of Fbush2.dst will change colour. (Yellow and green). |

|
Now click on Part -- Join Selected and the colour (of the Fbush2.dst parts) will change to blue, and all the separate parts will be joined together as one part.
|
|
File
-- Open and
Select
--Hedge1dst – Open
| |||
|
|

|
Using the Move tool (pushed in), depress only the Y movement to allow the image of the bush2.dst copy to be moved in the X & Z directions, to the position shown in the picture. | |||
|
Now save this combination as Hedge1.dst again,
| |||
|
Do exactly the same using all your bushes (Bush3.dst and Bush4.dst), each time putting them into the Hedge1.dst File, until you have one of each of all the bushes, in the same Hedge1.dst file. | |||
|
|
|
At this point change the window to expand, so you can see better what is happening. |
|
Using the Right and Left arrows on the keyboard you can select one of the bushes images you want to move. As you press an arrow you will see that each Bush outlines will change colour, (in turn) to lighter blue, When that happens, the one that has changed colour, can be moved to where you need to place it in relation to the others.
| |||
|
Now Edit -- Select All All the parts will change colour to yellow allowing you now to move everything (all the bushes images combined) at once, with the mouse, and then you reposition the bushes group to the centre of the X & Z axes. | |||
|
Select Part -- Centre Axis-- To Origin. This will bring the centre of origin to the correct place in the middle of the group, (see later statement for the reason why). | |||
|
Edit --Unselect all
(The items will turn back to blue) and
to a fixed normal state. |
|
If the Z axis of the pointer arrows in the group of bushes on screen, does not match the vertical axis of the TSM display, you may wish to rotate the axes so that it does.
|
|
In the Modeler you can see the approx length overall is just over 5m. Long enough for the demonstration. Now Save, so you do not loose it. | |
|
Open the Project Properties check that the name and short name is correct: e.g. Hedge1, and that the Static Scenery box is ticked. | |
|
Open the Create TS Object File. Chose a Route and a Class: e.g. Vegetation. |
|
Send hedge to where you require it.
|
|
Now you have learned how to do it, make and add a couple more bushes, and by juggling them about in a makeshift straight line, put together a 10m Section. But always remember to Re-centre the new additions to the X & Z centre point and Select Part -- centre object to origin. See Note on Vanishing Hedges below. |
|
You can then, using the 10m section, copy and paste 2 together, to form a 20m section
| |||||||
|
|
“Could’ve sworn I saw a bird nesting. Hic” “Yeh, go back under the hedge and sleep it off”.
![]()
The Incredible Vanishing Scenery
|
When you are building any object (or group of objects) it is important to ensure that when you make your final save, the centres should always be reset to the X & Z centre (so the outer sides are equidistant from the centre).
|
![]()
“The World is your Lobster, go and eat it”
Copyright © 2005 by Frank Thomas. All Rights Reserved
No reproduction without the consent of the Author