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Making
Alpha Translucent Window Glass in Microsoft Train Simulator Using Dogwaffle 2.1 Copyright © 2004 Bill Hall A Port City Car Co. Project
if required - Download Dogwaffle 2.1 Here
Step 1:
Assigning Alpha properties to object when in TSM Load your
model into TSM and select the part you want the alpha texture on. In this case
here I've chosen the left front wall. I have split off the outside wall (let me
know if you don't know how to do this..). Then I assign AlphNorm+ to this
object. Note: All outside surfaces must have AlphNorm+ where Alpha required. Just
a footnote - if when you render the model and try it in MSTS, you can't see the
interior objects through the alpha - you must assign AlphNorm- to these objects. Now select
the inside wall, you split off (see above) and assign AlphNorm- to this object. All
inside surfaces must have AlphNorm- assigned.
Step 2: Make
your project as usual...
Step 3: Convert your graphic file to a .TGA format Use any
editor you want - I use Graphic Workshop Pro: http://www.mindworkshop.com/alchemy/gwspro.html Step 4: Select
the Alpha textures your going to use You can use the Magic Wand or any of these Alpha tools. Use Shift to add or subtract.
Step 5: Go
to the Paint-On Alpha program Right
click on the Magic Wand and select Alpha Options - then Paint-on Alpha Step 6:
The Alpha window in Dogwaffle 2.1 When
you click on the "paint on alpha" button - you get the alpha channel,
with the alpha surface you selected in white. Step 7:
The Brush and Opacity Selection in Alpha window Right
click on the brush and using the slide bar, select the size you want - Your
selection will show in the small window (under tools) Next,
again with the slide bars - set your opacity at something like 50% Then
finally, choose a color for your alpha (Here I've picked a nice gray from
the gray prism, by clicking on it) Step
8: Painting on the white Alpha surface Well, no rocket science here... Just try to stay in the lines. By the way, the brush is best for windows I think...
Now Click on
"Paint normally" Step
9: Invert Alpha Now,
before you save it, you'll have to Invert alpha - to make it work
in TGA2 Step
10: Save your new .TGA file As a
32 bit (24 + alpha)
Step 11: Go
to TGA Tools
Step 12: Load
the TGA file you made into TGA tools Note
the Alpha channel... Ah hah!! the alpha smudges show.... eh? Step
13: Export the TGA file to your model as an Alpha Not any
other format - save yourself the frustration - I've tried it. Use
Ace(Alpha)! Step
14: Try it in MSTS and you should see these dirty windows:
That's
the end of the tutorial -
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